<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>straha's CGPortoflio Gallery</title>
<link>http://straha.cgsociety.org/gallery/</link>
<description>straha's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>A10</title>
	<link>http://straha.cgsociety.org/gallery/989030</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g20/198120/198120_1308808253_small.jpg"><br><br>Ingame cutscene model for Terminator Salvation. Fully normalmapped, including the cockpit. Sadly didn't quite the exposure I thought it deserved, but making it was fun.]]>
	</description>
	<pubDate>Thu, 23 Jun 2011 00:50:56 +0000</pubDate>
	</item>
	<item>
	<title>Carl Gustaf Grenade Launcher</title>
	<link>http://straha.cgsociety.org/gallery/989032</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g20/198120/198120_1308809393_small.jpg"><br><br>Modelled as a 3p player weapon for Terminator: Salvation, unfortunately not ultimately used in game. <br />
<br />
1976 tris, 1024^2 map size in render.]]>
	</description>
	<pubDate>Thu, 23 Jun 2011 01:09:55 +0000</pubDate>
	</item>
	<item>
	<title>M1025 HMMWV</title>
	<link>http://straha.cgsociety.org/gallery/867142</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g20/198120/198120_1269734620_small.jpg"><br><br>Hmmwv modeled for an aborted game project. 11532 tris without the mk19 on top, 2048^2 map, fully normalmapped and has a rather detailed interior due to there being a topless variant with the same texture. Doors and rotating turret are designed to be moveable.]]>
	</description>
	<pubDate>Sat, 27 Mar 2010 19:03:43 +0000</pubDate>
	</item>
	<item>
	<title>Hueys in the morning</title>
	<link>http://straha.cgsociety.org/gallery/815522</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g20/198120/198120_1255430906_small.jpg"><br><br>Trio of UH-1 helicopters standing at the flightline somewhere in the desert at dawn. Going for a calm morning feeling, with promise of things not so calm to come. Like some of the Miramar establishing/mood shots from top gun.<br />
It's a normal mapped game model, so it's noticably edgy in some places, hope that doesn't ruin it too much for you.]]>
	</description>
	<pubDate>Tue, 13 Oct 2009 05:48:30 +0000</pubDate>
	</item>
</channel>
</rss>

